Space Effect Vst

The Space Effect processes audio, such as drums, guitars, external synthesizers or soft synths. The Space Effect uses a resonator, to create sweeping sounds, and an ensemble effect to give the audio a smooth sound. Many parameters can be controlled by the built-in analog style sequencer. The Space Effect is one of MHC's vst plugins processing audio, such as drums, guitars, external synthesizers or soft synths. PCWin Note: Space Effect 2.0.3 download version indexed from servers all over the world. There are inherent dangers in the use of any software available for download on the Internet.

  1. Space Effect Vst
  2. Ambient Synth Vst
  3. Space360 Vst
  4. Space Effect 2.0.3 Vst
Space 360 is a straight-forward room simulator and reverb effect.
Behind its no-nonsense interface is a complex implementation of three distinct, yet inter-dependent algorithms for the wavefront (Direct), early reflections (Reflect), and late reflections (Ambience). The effect uses 'regressive modeling' to accurately synthesize the most important elements of the reverb sound, while using a more CPU-friendly, statistical approach to the less important elements. The result combines the realism of a convolution reverb with the efficiency and flexibility of an algorithmic reverb.
The Space 360 can be used to add spatial 'context' to sampled and synthesized sources, to achieve perfectly accurate binaural panning of stereo tracks, to put multiple tracks into the same virtual 'room,' or to just add that perfect amount of reverb to make the source sit perfectly in the mix.
The Space 360 will not give you those lush halls that decay forever. It will not give any crazy reverse reverbs or unnatural swells. There are plenty other effects that do that well. What the Space 360 offers is a go-to room simulator and reverb that models the minute details of a natural room remarkably well while not eating up all your CPU resources. You don't need a masters degree in physics or a ruler and protractor to achieve perfectly scaled and filtered reflections. All you need to do is move the little speakers and head around and the effect calculates them internally.
Regressive modeling integrates all sections of the effect in the most accurate and efficient manner.
Perfectly scaled binaural wavefront synthesis.
Early reflections are custom calculated on-demand for realistic spacial cues.
Adjustable HRTF with scalable polar pickup pattern, focus, and lateral spread.
Space Effect VstIndividually adjustable damping properties for each wall of the virtual room.
Adjustable diffusion, smear (modulation), and lo-cut filter in the reverb tail.
All DSP has been hand programmed in inline assembly to ensure the utmost efficiency.
Works at any sample rate.
Easy, intuitive GUI.
ONE PAGE user guide.
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download 1.97 mb
Space 360 is a straight-forward room simulator and reverb effect.
Behind its no-nonsense interface is a complex implementation of three distinct, yet inter-dependent algorithms for the wavefront (Direct), early reflections (Reflect), and late reflections (Ambience). The effect uses 'regressive modeling' to accurately synthesize the most important elements of the reverb sound, while using a more CPU-friendly, statistical approach to the less important elements. The result combines the realism of a convolution reverb with the efficiency and flexibility of an algorithmic reverb.
The Space 360 can be used to add spatial 'context' to sampled and synthesized sources, to achieve perfectly accurate binaural panning of stereo tracks, to put multiple tracks into the same virtual 'room,' or to just add that perfect amount of reverb to make the source sit perfectly in the mix.
The Space 360 will not give you those lush halls that decay forever. It will not give any crazy reverse reverbs or unnatural swells. There are plenty other effects that do that well. What the Space 360 offers is a go-to room simulator and reverb that models the minute details of a natural room remarkably well while not eating up all your CPU resources. You don't need a masters degree in physics or a ruler and protractor to achieve perfectly scaled and filtered reflections. All you need to do is move the little speakers and head around and the effect calculates them internally.
Regressive modeling integrates all sections of the effect in the most accurate and efficient manner.Download
Perfectly scaled binaural wavefront synthesis.
Early reflections are custom calculated on-demand for realistic spacial cues.
Adjustable HRTF with scalable polar pickup pattern, focus, and lateral spread.
Individually adjustable damping properties for each wall of the virtual room.

Space Effect Vst


Adjustable diffusion, smear (modulation), and lo-cut filter in the reverb tail.
All DSP has been hand programmed in inline assembly to ensure the utmost efficiency.
Works at any sample rate.

Ambient Synth Vst

Easy, intuitive GUI.Best effects vst plugins

Space360 Vst

ONE PAGE user guide.

Space Effect 2.0.3 Vst

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download 1.97 mb